While there is no Religious victory, a properly designed religion can be used to bolster science, culture, relations with city states, or the power of your army. Religion is a new system that can enhance your Civilization with benefits, or be used to hamper the competition.
Bonus Increases to +2 Faith in Cities with 3 or more adjacent unimproved Forest tiles Unique Unit: Pictish Warrior (Spearman) 11 Combat, Foreign Lands Bonus, No Movement Cost to Pillage, Earns 50% of opponents' strength as Faith for kills Unique Building: Ceilidh Hall (Opera House) 3 Happiness, 4 Culture, Artist Specialist Druidic Lore: +1 Faith per city with an adjacent unimproved Forest. When declaring friendship, Sweden and their friend gain a +10% boost to Great Person Generation Unique Unit: Hakkapeliita (Lancer) 25 Combat, Transfer Movement to General, Great General Combat Bonus, No Defense Terrain Bonus, Can Move After Attacking, Penalty Attacking Cities (33), Formation I Unique Unit: Carolean (Rifleman) 34 Combat, March Nobel Prize: Gain 90 Influence with a Great Person gift to a City State. Unique Unit: Mehal Sefari (Rifleman) 34 Combat, Drill I, Near Capital Bonus Unique Building: Stele (Monument) +2 Culture, +2 Faith Spirit of Adwa: +20% combat bonus when fighting units from a Civilization with more Cities than Ethiopia Units may cross mountains after the first Great General is earned, taking 50 HP damage if they end a turn on a mountain Unique Unit: African Forest Elephant (Horseman) 14 Combat, No Defense Terrain Bonus, Can Move After Attacking, Penalty Attacking Cities (33), Feared Elephant, Great Generals II Unique Unit: Quinquereme (Trireme) 13 Combat, Cannot Enter Deep Ocean Phoenician Heritage: All costal Cities get a free Harbor. Suggested Victory: Domination, Culture, Science, Points Unique Unit: Cataphract (Horseman) 15 Combat, Can Move After Attacking, Penalty Attacking Cities (25) Unique Unit: Dromon (Trireme) 10 Ranged Combat, 2 Range, Cannot Enter Deep Ocean, May Not Melee Attack, Bonus vs Naval Patriarchate of Constantinople: Choose one more Belief than normal when you found a Religion Suggested Victory: Domination, Culture, Points Unique Unit: Hussar (Cavalry) 34 Combat, No Defense Terrain Bonus, Can Move After Attacking, Penalty Attacking Cities (33), Extra Sight I, Enhanced Flank Attack Unique Building: Coffee House (Windmill) +5% Production, +2 Production, Engineer Specialists Diplomatic Marriage: Can spend gold to annex or puppet an allied City State